Carl Three Eyes
Carl Three Eyes (5th level barbarian / 3rd level Soul Eater)
Three Eyes is from the Skoan-Quah or Skull Clan. He was banished for his following the ways of an obscure secret sect ‘The Eaters of the Dead’, an offshoot of the Clan’s undead-hunting cult that believes that ‘the chosen’ (devotees of the sect) could take the souls of the dead to feed their own power and allow them to vanquish the undead.
They became eaters of flesh and soon gained the power to eat the very soul of their enemies in a blasphemous ritual involving beheading. Thus giving rise to their reputation as “Head-Hunters”. Three Eyes grisly Tomahawk was the vile material component of this soul-eating ritual. A horrid and cannibalistic initiation ritual, that is a deep secret of his evil cult, resulted in him becoming a soul-eater.If you are curious as to the depth of the soul eaters blasphemy, see the full write-up below
Bane of all living creatures, the soul eater is a monstrous being that feeds on the very essence of life force. Twisted and evil—even by the standards of creatures such as beholders, lamias, and mind flayers—the soul eater is feared by all creatures that live. Soul eaters are often confused with vampires or other undead, but they are decidedly alive, making their actions all the more heinous.
Evil creatures such as the aforementioned beholders, lamias, and mind flayers become soul eaters, as do destrachans, yuan-ti, trolls, harpies, and medusas. The occasional giant or dragon finds the path of the soul eater too tempting to resist. It is even possible for good-aligned creatures such as lammasus and unicorns to turn evil and become soul eaters. Soul eaters usually work alone, although they may have enthralled or enslaved servants.
Hit Die: d8.
REQUIREMENTS To qualify to become a soul eater, a character must fulfill all the following criteria. Type: Any living
Alignment: Any evil.
Base Attack Bonus: +5.
Skills: Knowledge (arcana) 2 ranks.
Feats: Alertness, Weapon Focus (claw or other natural weapon).
Special: Soul eaters are usually created against their will. Sometimes, the emissary of an evil god or a powerful fiend approaches a monster on the verge of death. In exchange for continued life, the creature must feed on souls thereafter. More rarely, a creature desiring the ability to feed on souls undergoes a forbidden, profane ritual that allows it to become a soul eater.
CLASS SKILLS The soul eater’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (any) (Wis), Search (Int), Spellcraft (Int), Spot (Wis), Swim (Str), and Use Rope (Dex). See Chapter 4 of the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifier.
CLASS FEATURES All the following are class features of the soul eater prestige class.
Weapon and Armor Proficiency: Soul eaters are proficient with no weapons, armor, or shields.
Energy Drain (Su): A soul eater gains the ability to drain energy, bestowing negative levels upon its victims. Beginning at 1st level, the touch of a soul eater bestows one negative level on its target. At 7th level, the soul eater bestows two negative levels with a touch.
Soul Strength (Su): When a 2nd-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Strength for 24 hours.
Soul Blast (Su): When a 3rd-level soul eater uses its energy drain ability, it may project a 100-foot ray of force that deals 1d6 points of damage per soul eater level against one target. The target is allowed a Reflex saving throw to avoid the damage (DC 10 + soul eater’s class level + soul eater’s Cha bonus). This supernatural ability can be used once per day, and only on a day when the soul eater has drained levels.
Soul Enhancement (Su): When a 4th-level soul eater uses its energy drain ability, it gains a +2 enhancement bonus on all saving throws, ability checks, and skill checks for 24 hours. This bonus stacks with any enhancement bonuses gained to ability scores that apply to saves or checks.
Soul Endurance (Su): When a 5th-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Constitution for 24 hours.
Soul Radiance (Su): If a 6th-level soul eater completely drains a creature of energy, it may adopt the creature’s soul radiance, taking the victim’s form, appearance, and abilities (as the shapechange spell) for 24 hours.
Soul Agility (Su): When an 8th-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Dexterity for 24 hours.
Soul Slave (Su): If a 9th-level soul eater completely drains a creature of energy, the victim becomes a wight under the command of the soul eater.
Soul Power (Su): After a 10th-level soul eater has drained energy, all spell-like and supernatural abilities gain a +2 profane bonus to their saving throw DC for 24 hours. Further, any and all spell-like or supernatural abilities the soul eater possesses may be used twice as often as normal during that 24-hour period. For example, if an aboleth soul eater drains energy, it may use its enslave power six times per day rather than three times per day.